Ed-tech startup inspires STEAM students with innovative app

03 Sep 2018

Business

Ed-tech startup, Steam School, is inspiring UK students to pursue a career in STEAM through the development of a new innovative mobile app.

STEAM, which stands for science, technology, education, arts and mathematics, is a relatively new term coined to challenge and inspire those working in STEM subjects to be more creative.

Launched in 2018, Steam School uses the power of technology to introduce global innovators to schools across the UK.

The innovative startup hosts weekly live video podcasts with role models from across the world of science, tech and digital media for #TALKTECHTHURSDAYS. The hour-long broadcasts will see young innovators and guests draw on real-life experience to teach students about the importance of digital skills in the technology sector.

Topics vary from the latest innovations and scientific breakthroughs, to robotics and drone advancements. Students are also encouraged to take part in a weekly challenge to help them further develop their own STEAM skillset.

A number of role models in STEAM sectors have appeared on the programme to date, including US-based Astronaut Abby, Craig Fenton, director for strategy and operations at Google UK and Ireland, Pepper the Companion Robot and Hannah Anderson, digital entrepreneur and co-founder of Social Chain.

The funding will also help the startup carry out data-driven marketing, analyzing the data patterns on its website to engage education school leaders and raise awareness of the programme.

Activate also introduced Steam School to The Women’s Organisation, which helped it devise a business plan to create employment opportunities for young people, and scale the company rapidly through its growth programme, New Markets 2.

Jade Parkinson-Hill, founder of Steam School said: “Before approaching Activate, I knew I wanted to create an app but was struggling to find the finance and technical support to pursue the idea. Activate has been invaluable because it enabled me to understand exactly what investment I needed to push the business forward.

Jonathon Clark, business and technology manager, LCR Activate, said: “Technology is transforming all sectors, and it’s vital that we are preparing the younger generation for the world of digital. Innovative companies like Steam School are imperative for this, and its vital that they are aware of projects – like Activate – that are here to help them drive their ideas from concept to reality.”

LCR Activate provides support and funding to help digital and creative SMEs in the Liverpool City Region grow using emerging technologies. Help provided includes bespoke 1-2-1 support, workshops and grants. It enables businesses to launch new products, promote them effectively and sell them to new markets by unlocking barriers.

The overall aim of the programme is to boost business growth across the Liverpool City Region. It is part-funded by the European Regional Development Fund (ERDF), led by Liverpool John Moores University (LJMU) and run in partnership with the Foundation for Art and Creative Technology (FACT) and the Liverpool City Region Local Enterprise Partnership (LCR LEP).

The project is receiving up to £5m of funding from the England European Regional Development Fund as part of the European Structural and Investment Funds Growth Programme 2014-2020. The Department for Communities and Local Government (and in London the intermediate body Greater London Authority) is the Managing Authority for European Regional Development Fund. Established by the European Union, the European Regional Development Fund helps local areas stimulate their economic development by investing in projects which will support innovation, businesses, create jobs and local community regeneration’s. For more information visit https://www.gov.uk/european-growth-funding.